Inelastic Collision Calculator

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Enter masses, velocities, and coefficient of restitution.

Collisions Beyond the Ideal

In introductory physics courses, collisions are often portrayed in two extremes: perfectly elastic encounters where kinetic energy is conserved and perfectly inelastic impacts where objects stick together. Real-world interactions span the spectrum between these limiting cases. The coefficient of restitution captures how bouncy a collision is by comparing the relative speeds before and after impact. A value of one denotes a perfectly elastic bounce, while zero represents a sticky encounter that converts all relative motion into other forms of energy such as deformation or heat. Most sports balls, car bumpers, and even celestial bodies fall somewhere in between, making partial elasticity the norm rather than the exception.

Momentum Conservation Remains

Regardless of how much energy is dissipated, linear momentum is conserved in the absence of external forces. For two bodies confined to a straight line, the principle states that m1u1+m2u2=m1v1+m2v2, where u represents velocities before the collision and v denotes the unknown velocities afterward. This conservation law arises from Newton's third law pair of forces during the brief contact interval, ensuring that the impulse on one body is equal and opposite to the impulse on the other. Momentum conservation alone, however, cannot uniquely determine the final speeds because energy may not be preserved; an additional relation is required.

Defining the Coefficient of Restitution

That supplementary relation is provided by the coefficient of restitution, commonly symbolized by e. It links the closing speed before the collision to the separation speed afterward via e=v2-v1u1-u2, assuming the bodies approach each other from the left and right respectively. When the relative speed after impact is smaller than before, e is less than one, signifying that some kinetic energy has been lost to deformation, sound, or thermal effects. Engineering handbooks tabulate typical restitution coefficients: steel on steel can reach 0.95, while a lump of clay can have a value as low as 0.1 when striking a hard surface.

Solving for Final Velocities

Combining momentum conservation with the restitution definition yields explicit formulas for the unknown velocities. Algebra leads to v1=m1u1+m2u2-m2e(u1-u2)m1+m2 and v2=m1u1+m2u2+m1e(u1-u2)m1+m2. Setting e=1 recovers the familiar elastic collision result, whereas e=0 collapses both velocities to a single common value, signaling that the bodies lock together after impact. The calculator applies these formulae instantaneously in your browser, revealing how sensitive outcomes are to changes in mass ratio or bounciness.

Kinetic Energy Considerations

While momentum must be conserved, kinetic energy generally decreases in inelastic collisions. The lost energy manifests as internal vibrations, heat, or permanent deformation of the colliding bodies. The fractional energy loss depends on both the coefficient of restitution and the mass distribution. For equal masses with e=0.5, exactly 25% of the initial kinetic energy survives the impact. Such analysis guides engineers in designing crumple zones, helmets, and packaging materials that deliberately absorb energy to protect occupants or contents. In contrast, ball manufacturers attempt to maximize e so that athletes can achieve greater rebound speeds with less effort.

Perfectly Inelastic Limit

When e=0, the objects stick together, forming a combined mass moving at v=m1u1+m2u2m1+m2. This situation arises in pile-driving, car crashes where bumpers lock, and during the formation of planetary bodies when colliding rocks fuse. Although kinetic energy plummets in such events, momentum conservation still allows analysts to back-calculate unknown masses or speeds from the aftermath of a collision, a common technique in forensic reconstruction.

Relationship to Elastic Collisions

Elastic collisions are a special case where both momentum and kinetic energy are conserved. By setting e=1 in the general equations, our calculator reduces to the formulas implemented in traditional elastic collision tools. This continuity underscores that restitution unifies collision analysis across the entire range of material behaviors. The greater the value of e, the closer the results approach the elastic ideal. When investigating laboratory collisions of steel spheres or modeling particle interactions in gas dynamics, such high restitution values often apply. Conversely, simulating clay blobs or automobile crumple zones demands lower coefficients.

Sample Outcomes

The table below illustrates how varying e modifies the post-collision speeds for an example scenario with equal masses and one body initially at rest:

Coefficient ev1 (m/s)v2 (m/s)
1.005
0.814
0.51.673.33
0.02.52.5

As the coefficient decreases, the initially stationary object departs with a smaller speed, while the incoming object's rebound grows. Eventually both share the same velocity when the collision becomes perfectly inelastic. Such tables help students grasp the continuous transition between elastic and inelastic regimes.

Real-World Applications

Analyzing the restitution of collisions has applications ranging from sports engineering to astrophysics. In baseball and golf, the rebound characteristic of the ball-bat or ball-club impact influences how far the ball travels. Governing bodies even regulate restitution to maintain fairness and safety. In vehicular crash testing, measuring post-impact speeds helps determine energy absorption and the effectiveness of safety features. At cosmic scales, the sticking or bouncing of dust grains in protoplanetary disks affects planet formation, while cometary debris striking a spacecraft demands understanding of partial elasticity to predict damage.

Limitations and Assumptions

The calculator assumes a one-dimensional, head-on collision without external forces. Real impacts may involve oblique angles, rotational motion, or asymmetric deformation, complicating the analysis. Additionally, the coefficient of restitution is treated as a constant independent of speed, though many materials exhibit velocity-dependent behavior. For example, a rubber ball bounces differently at high impact speeds than at low ones due to internal damping. Despite these simplifications, the idealized model captures the essential physics for many educational and engineering tasks.

Historical Context

The concept of restitution traces back to the 17th century work of Christiaan Huygens and John Wallis, who studied collisions of spheres. Gottfried Leibniz introduced the notion of vis viva, a precursor to kinetic energy, while Guillaume de l'HΓ΄pital formalized the coefficient that now bears the name restitution. Their debates laid groundwork for the conservation principles that dominate classical mechanics. Today, the same mathematics governs bumper design, particle accelerator experiments, and even the simulations used in animated films and video games.

Using the Calculator

To operate this tool, enter the masses and initial velocities of the two bodies. Positive velocities correspond to motion to the right, while negative values indicate leftward travel. Then specify the coefficient of restitution to match the materials involved. After pressing the compute button, the resulting velocities appear instantly. Because everything runs in your browser using straightforward JavaScript, no data is transmitted elsewhere, allowing you to experiment freely with different scenarios or use the calculator offline.

Extending the Model

In more advanced settings, collisions may involve energy-dependent restitution, rotational degrees of freedom, or deformation modeled by spring-damper systems. Multi-dimensional impacts require vector algebra and possibly numerical simulation to capture glancing blows or spinning objects. Nevertheless, the core ideas of momentum conservation and restitution remain central. Mastering the simple one-dimensional case equips you to tackle these richer problems, much as practicing scales prepares a musician for complex compositions.

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