The moment of inertia (often written as I) describes how difficult it is to start or stop an object spinning about a particular axis. Just as mass measures resistance to linear acceleration, the moment of inertia measures resistance to angular acceleration. It depends not only on how much mass an object has, but also on how that mass is distributed relative to the axis of rotation.
For two objects with the same mass, the one with more mass spread farther from the axis will have a larger moment of inertia and will be harder to spin up or slow down. This calculator focuses on a few common idealized shapes so you can quickly estimate I and build intuition for how geometry affects rotational motion.
The calculator supports three standard shapes, each rotating about its central axis or midpoint:
In all cases, the moment of inertia has the general form
where m is mass, R is a characteristic length (radius or half the length of a rod), and k is a constant that depends on the shape and the axis.
For a uniform solid disk or solid cylinder of mass m and radius r, rotating about its central axis:
This result can be derived by splitting the disk into concentric rings and integrating the contributions of each ring to the total moment of inertia.
For a uniform solid sphere of mass m and radius r, rotating about any diameter through its center:
The coefficient is smaller than for the disk because more of the mass lies closer to the axis, making the sphere easier to spin.
For a thin, uniform rod of length L and mass m, rotating about an axis through its center and perpendicular to its length:
This comes from integrating along the rod's length using its linear mass density. Because the mass is spread out along a line, changing the length has a strong impact on the moment of inertia.
The calculator returns a value for I in units of kilogram square meters (kg·m²). A larger value means the object is more resistant to changes in its rotational motion about the chosen axis.
In rotational dynamics, Newton's second law takes the form
where τ is the applied torque and α is the angular acceleration. For a given torque, a larger moment of inertia produces a smaller angular acceleration. Conversely, to achieve the same angular acceleration for an object with a larger I, you must apply more torque.
When you compare results for different shapes or different dimensions:
This is why activities such as figure skating and gymnastics exploit body position. Pulling arms closer to the body reduces the moment of inertia and allows faster spins for the same angular momentum.
Consider a solid disk of mass 2 kg and radius 0.30 m, spinning about its central axis. Using the disk formula:
So the moment of inertia is 0.09 kg·m². If you keep the mass the same but double the radius to 0.60 m, the radius squared becomes 0.36 m². Repeating the calculation gives:
The moment of inertia has quadrupled, even though the mass stayed the same. This illustrates the strong dependence of I on the square of the radius: doubling the radius increases I by a factor of four.
You can repeat the same process for a solid sphere or a thin rod. For instance, a 2 kg solid sphere with radius 0.30 m has
Notice that this value is smaller than for the disk with the same mass and radius, again because the mass of the sphere is distributed differently.
The table below summarizes the formulas used for each supported shape and axis. This can help you see how the constant in front of m r² or m L² affects the resulting moment of inertia.
| Shape | Axis of rotation | Formula for I | Relative resistance to rotation* |
|---|---|---|---|
| Solid disk / cylinder | Through center, along symmetry axis | I = (1/2) m r² | Moderate |
| Solid sphere | Through center (any diameter) | I = (2/5) m r² | Lower than disk of same m and r |
| Thin rod | Through center, perpendicular to length | I = (1/12) m L² | Highly sensitive to length |
*For objects with the same mass and characteristic size.
The calculator is designed for quick estimates and teaching, not for safety-critical engineering design. It relies on several simplifying assumptions:
For more complex shapes, composite assemblies, or axes that do not pass through the center, you may need to break the object into simpler parts, find the moment of inertia for each part, and then combine them using superposition and the parallel-axis theorem.
Moment of inertia measures how strongly an object resists changes in its rotational motion about a particular axis. It plays the same role in rotational motion that mass plays in linear motion. A large value means the object is "reluctant" to speed up, slow down, or change its spin direction.
For the shapes in this calculator and the same mass and radius, a solid disk has a larger moment of inertia than a solid sphere because more of the disk's mass is located farther from the axis. However, other shapes such as hoops or thin rings (not included here) can have even larger values of I for a given mass and radius.
For the supported shapes, the moment of inertia grows with the square of the characteristic length. Doubling the radius of a disk or sphere, or the length of a rod (about its center), multiplies I by four, assuming the mass stays the same. This is why redistributing mass farther from the axis has such a dramatic effect on rotational behavior.
No. The formulas here apply only to the specific central axes described for each shape. If you need the moment of inertia about a different axis, you must use more advanced tools or apply the parallel-axis theorem and, if necessary, integration tailored to your geometry.
Slide the counterweights to keep the composite moment of inertia inside the glowing target band while gusts, payload swaps, and drag pulses try to throw the rotor off balance.
Enter fresh mass or radius numbers above to feel how different shapes react. Each round ends with a conservation tip tied to I = Σmr².