This calculator converts temperature into the wavelength where an ideal blackbody emits the most intensely. You enter a temperature in kelvin, and the tool returns the peak wavelength along with its spectral region (infrared, visible, or ultraviolet). If a graph is available in your browser, it also shows the full Planck spectrum with the peak highlighted.
For users relying on screen readers or with scripts disabled, the numeric output and a text caption summarize the same information as the visual plot: the temperature, the peak wavelength, and the approximate spectral band.
Wien’s displacement law describes how the color of an ideal glowing object changes with temperature. As something gets hotter, the wavelength of light it emits most strongly shifts toward shorter values. That is why warm objects first glow dull red, then orange, then white and bluish as their temperature rises.
Mathematically, the law states that the wavelength of maximum emission λmax is inversely proportional to the absolute temperature T:
Here b is Wien’s displacement constant. In SI units:
λmax = b / T, with b ≈ 2.897 × 10−3 m·K.
If you double the temperature, the peak wavelength is cut in half. If you multiply the temperature by 10, the peak wavelength becomes 10 times smaller.
Behind the simple Wien relation lies the more detailed Planck law for blackbody radiation. Planck’s law gives the spectral radiance B(λ, T) at each wavelength λ and temperature T:
Here h is Planck’s constant, c is the speed of light, and k is Boltzmann’s constant. If you differentiate B(λ, T) with respect to λ and set the derivative equal to zero, the resulting equation has a single positive solution for the peak wavelength. That solution simplifies to the Wien form λmax = b / T, where the constant b is derived from fundamental constants and a numerical factor obtained from the derivative.
The calculator typically uses the compact Wien formula for speed, and visualization components often use the full Planck expression to draw the entire curve correctly while still placing the peak at the location predicted by Wien’s law.
When you enter a temperature, the main output is the peak wavelength λmax. To understand what that means physically, it helps to relate it to common spectral regions:
Even if the peak is outside the visible range, the object can still emit some visible light; the law only tells you where the emission is strongest, not where it starts or stops. For example, a 3000 K filament has a peak in the infrared but still emits significant visible red and orange light.
Imagine an object at approximately room temperature, T = 300 K. Using λmax = b / T:
λmax ≈ (2.897 × 10−3 m·K) / (300 K) ≈ 9.66 × 10−6 m = 9.66 μm.
This peak is in the mid-infrared. That is why thermal cameras designed for building inspections or night vision operate in the infrared instead of visible light.
For the Sun’s effective surface temperature, T ≈ 5800 K:
λmax ≈ (2.897 × 10−3 m·K) / (5800 K) ≈ 5.0 × 10−7 m = 500 nm.
A wavelength of about 500 nm lies in the green part of the visible spectrum. The Sun emits strongly across the entire visible range, which is why sunlight appears roughly white, but the maximum of the idealized blackbody curve is near green.
Consider a kiln heated to T = 1200 K. Applying Wien’s law:
λmax ≈ (2.897 × 10−3 m·K) / (1200 K) ≈ 2.41 × 10−6 m = 2.41 μm.
This peak is in the near-infrared. To the human eye, the kiln appears dull red because the visible tail of the spectrum is still substantial in the red portion even though the true maximum lies in the infrared.
| Object / Scenario | Temperature T (K) | λmax (approx.) | Spectral Region |
|---|---|---|---|
| Cold sky or deep space | 3 | ∼ 1 mm | Microwave / far IR |
| Room-temperature object | 300 | ∼ 9.7 μm | Mid-IR |
| Hot kiln or furnace | 1200 | ∼ 2.4 μm | Near-IR |
| Sun’s surface | 5800 | ∼ 500 nm | Visible (green) |
| Very hot star | 20000 | ∼ 145 nm | Ultraviolet |
This table can guide you when choosing reasonable temperature ranges for the calculator and interpreting which band the peak will fall into.
To use the results correctly, keep the following points in mind:
For more advanced analyses involving non-blackbody spectra, wavelength-dependent emissivity, or radiative heat transfer in complex geometries, you would need specialized software or more detailed models than Wien’s displacement law alone.
Wien’s law is one of several key relations that describe thermal radiation. It complements the Stefan–Boltzmann law, which connects temperature to total radiated power, and Planck’s law, which describes the full spectral distribution. When used together, these tools give a rich picture of how hot objects emit energy across the electromagnetic spectrum.
If your toolkit includes other calculators for Planck’s law, Stefan–Boltzmann flux, or color temperature, linking them conceptually with this Wien’s displacement calculator can help build intuition across temperature, spectrum, and brightness.
Drop beneath the calculation to tune prisms and photodiodes in real time. Drag or tap across the canvas—or use your arrow keys—to align the lab’s color filter with incoming stellar pulses before they slip past the detector. Hold balance for a full session to feel how temperature, wavelength, and power interlock.
Short bursts on the arrows nudge the filter gently; sweeping your finger across the canvas grants faster jumps for emergency catches.
Chosen calculator & fit: Wien’s displacement law already ties a single temperature to a vivid hue. Turning that relationship into an active detector lab lets visitors feel how the peak wavelength shifts and why precision filters matter when measuring stars or kilns.
Game concept: Spectrum Conductor Resonance Lab puts you at the console during a 70–90 second photon storm. Procedural wave trains derived from the calculator’s peak wavelength glide down the canvas, and your job is to slide a tunable prism so the detector resonates as each pulse crosses the focus rail. The score and glow respond instantly, building a mini narrative from calm alignment to frantic tuning and, finally, a triumphant cadence of matched colors.
Technical approach: A requestAnimationFrame loop with delta timing, object pools, ResizeObserver scaling, and prefers-reduced-motion awareness keeps the canvas fluid at 60 FPS. Calculator submissions feed updated temperatures into the game’s scenario generator, while localStorage preserves best scores and the overlay summarizes educational insights at the end of each session.