Hermite interpolation constructs a cubic curve that passes through two points and lines up with the slopes at those points. By honoring both value and derivative information, the method avoids the sharp corners that arise from simple linear interpolation. Designers rely on it for keyframe animation, engineers use it to match boundary conditions in simulations, and mathematicians appreciate that it yields a smooth approximation with minimal data.
Because the technique operates on a single interval at a time, numerical errors remain small and it is easy to stitch several segments together. This makes Hermite interpolation a natural building block for larger spline curves that guide characters, camera paths, or mechanical motion.
Suppose a function takes the value 2 at with slope 1, and the value 3 at with slope β2. To estimate the function halfway between the points:
The curve estimate aligns with both endpoints and mirrors their slopes, demonstrating how the method shapes the path beyond simple straight lines.
Cubic Hermite polynomials appear in computer graphics, robotics, and data fitting. Animators map motion between keyframes, roboticists plan smooth trajectories, and scientists model processes where derivative estimates accompany sample data. By adjusting slopes and positions in the calculator, you can see firsthand how each parameter influences the final curve.
Experimenting with different inputs builds intuition for a practical interpolation technique that balances simplicity and smoothness. Whether you're tuning a physics simulation or plotting a transition in a chart, Hermite interpolation provides precise control over both position and direction.
After computing a value, compare it with a simple linear interpolation to see how the cubic responds to slope data. The difference highlights how Hermite curves preserve direction while staying within the bounds defined by your input.
The cubic interpolant can be expressed in the familiar form . Knowing these coefficients is helpful when you need to reuse the curve in other programs or analyze its extrema. The calculator solves a simple 4Γ4 linear system based on the endpoint values and slopes to retrieve , , , and .
Once the polynomial coefficients are known, the derivative is straightforward: . The calculator reports this slope alongside the interpolated value so you can assess not only position but also instantaneous direction at any point along the curve.
Hermite interpolation on a single interval provides exact results for any cubic function and very accurate approximations for smooth data. However, errors grow if the underlying function changes rapidly between the endpoints. Subdividing the domain into smaller intervals or supplying more derivative information can improve accuracy. Watching how the derivative varies helps diagnose regions where the approximation may deviate from the true function.
Extensions of Hermite interpolation appear in surfaces and volumes, where values and partial derivatives are matched at grid points. These higher-dimensional splines power animation rigs, finite element meshes, and implicit surface modeling. Mastering the oneβdimensional case builds intuition for these more advanced applications.
Numerically, solving the coefficient system can introduce rounding errors if and are very close or very large. Rescaling the variables or using higher precision arithmetic mitigates these issues. The calculator uses math.js
βs linear solver for robustness, but you can adapt the underlying method to languages such as Python or C++.
Compute physicists' or probabilists' Hermite polynomials and learn about their properties.
Build a natural cubic spline through a set of data points and evaluate it.
Compute the Lagrange interpolating polynomial that passes through a set of points.