Stopping distance is the total length of road your vehicle needs to come to a complete halt after you decide to brake. It combines how far you travel while your brain and body react, plus the distance needed for the brakes and tires to slow the vehicle to zero.
This calculator estimates that total stopping distance based on three key inputs:
All distances in the calculator are based on metric units. Speed is entered in kilometres per hour (km/h) and converted internally to metres per second (m/s), and the final stopping distance is expressed in metres. If you normally think in miles per hour (mph), remember that 50 mph is roughly 80 km/h, 60 mph is about 97 km/h, and 70 mph is about 113 km/h.
The total stopping distance is the sum of two parts:
The core relationship can be written as:
Total stopping distance = reaction distance + braking distance
The calculator first converts your input speed from km/h to m/s. There are 1000 metres in a kilometre and 3600 seconds in an hour, so:
v = speed_kmh × (1000 / 3600)
where:
Reaction distance is how far the vehicle rolls before braking starts:
reaction distance = v × treaction
Typical reaction times for alert drivers are around 1.0–1.5 seconds. Distractions, fatigue, or impairment can increase this significantly.
Braking distance is based on energy and friction. Under constant deceleration on a level road, the approximate formula is:
braking distance = v² / (2 × μ × g)
In more formal mathematical notation, the braking term can be written as:
Putting it together, the total stopping distance D is:
D = v × treaction + v² / (2 × μ × g)
This is exactly the computation the calculator performs when you enter your speed, reaction time, and friction value.
To help you choose realistic values for the calculator, the ranges below give typical examples. They are approximate and will vary with vehicle, tires, and conditions.
Because friction appears in the denominator of the braking term, lower μ values cause braking distance to grow rapidly. Poor tires, worn brakes, heavy loads, and downhill slopes can further increase real-world distances.
The calculator output represents an idealised estimate under the specific conditions you entered. Use it as a guide to understand trends and scale, not as a guaranteed stopping distance in every situation.
When you interpret the numbers, keep these points in mind:
Use the results to visualise how much space you really need, especially at higher speeds or in bad weather. It is usually wise to add a generous safety margin on top of the calculated distance.
Consider a typical passenger car travelling on dry asphalt with the following conditions:
First convert 90 km/h to m/s:
v = 90 × 1000 / 3600 ≈ 25 m/s
reaction distance = v × treaction = 25 × 1.5 = 37.5 m
Using μ = 0.7 and g ≈ 9.81 m/s²:
braking distance = v² / (2 × μ × g)
Compute the denominator:
2 × μ × g = 2 × 0.7 × 9.81 ≈ 13.734
Compute the numerator:
v² = 25² = 625
Now divide:
braking distance ≈ 625 / 13.734 ≈ 45.5 m
total distance ≈ 37.5 m + 45.5 m ≈ 83 m
So under these assumptions, the car would need around 83 metres to come to a full stop from 90 km/h. If the road were wet (for example μ ≈ 0.4), the braking distance term would grow substantially and the total distance could easily exceed 120 metres.
The table below shows approximate stopping distances for a typical car with a 1.5 second reaction time under two different road conditions. These values are rounded and meant for illustration only.
| Speed | Condition | Reaction time | Friction μ | Approx. total stopping distance |
|---|---|---|---|---|
| 50 km/h | Dry asphalt | 1.5 s | 0.7 | ≈ 28–30 m |
| 50 km/h | Wet asphalt | 1.5 s | 0.4 | ≈ 35–40 m |
| 80 km/h | Dry asphalt | 1.5 s | 0.7 | ≈ 60–70 m |
| 80 km/h | Wet asphalt | 1.5 s | 0.4 | ≈ 85–100 m |
| 100 km/h | Dry asphalt | 1.5 s | 0.7 | ≈ 90–110 m |
| 100 km/h | Wet asphalt | 1.5 s | 0.4 | ≈ 130–160 m |
Your own results may differ because of vehicle type, tires, brake condition, and many other factors. Use the calculator to explore how changing each parameter alters the distance.
This tool is designed for education and planning, not for guaranteeing real-world stopping performance. Important assumptions include:
Because of these simplifications, actual stopping distances can be shorter or longer than the estimate. Always leave extra space in real traffic and follow local driving guidelines and regulations.
To get the most value from the calculator in everyday driving:
By understanding how speed, reaction time, and road conditions contribute to stopping distance, you can make more informed decisions about safe speeds, following distances, and when to slow down in changing conditions.
Stopping distance is the total length of road a vehicle travels from the moment a driver decides to brake until the vehicle comes to a complete stop. It includes both the reaction distance and the braking distance.
Reaction distance increases directly with speed, while braking distance increases with the square of speed. This means that a small increase in speed can lead to a much larger increase in stopping distance, especially at higher speeds.
Wet, snowy, or icy roads reduce the friction coefficient between the tires and the road. Because braking distance is inversely proportional to friction, lower grip leads to much longer braking distances. In extreme cases, stopping distance on ice can be several times longer than on dry asphalt.
The calculator uses a basic physics model that applies to any vehicle, but real stopping distances for trucks, buses, and other heavy vehicles can differ significantly due to weight distribution, brake design, and heat build-up. For professional or regulatory purposes, always consult official stopping distance data and guidelines specific to the vehicle type.
No. The results are approximate and are not intended for legal calculations, accident reconstruction, or detailed engineering design. They are best used to build intuition about how different factors influence stopping distance.
Click, tap, or press space to brake exactly where physics says you should.
Tune your speed, reaction time, and grip above to set the challenge.
Pointer or spacebar brakes. Runs last about 75 seconds; best score is saved locally.