The Beer–Lambert law quantifies how a beam of light dims as it travels through an absorbing medium. Laboratories rely on this exponential relationship to determine the concentration of solutes without altering the sample. Yet a mere equation hides the intuition of individual photons being removed from the beam. This simulator couples the familiar formula with an animated stream of photon dots marching across a cuvette. Each dot has a chance to vanish based on the absorption coefficient, so the viewer sees the beam thin out in real time. The visual link between concentration and transmitted intensity aids students who may struggle to connect logarithmic absorbance values with tangible brightness changes. Researchers can also test whether their chosen path length or absorptivity will saturate detectors or leave too little signal. By pairing calculation and animation, the tool turns spectrophotometry from a static worksheet exercise into an exploratory environment accessible on any device.
The model treats the sample as a uniform slab of thickness and constant concentration . User inputs include absorbance , molar absorptivity in L/(mol·cm), and path length in centimeters. From these, the concentration is found via . Internally the script converts to m²/mol, path length to meters, and concentration to mol/m³ to maintain strict SI units. Photons are represented as identical particles moving at constant speed; scattering, fluorescence, and wavelength dependence are ignored. Absorption is modeled as a probabilistic removal with coefficient , where is the path length in meters. A fixed number of photons is launched so that the transmitted fraction equals the theoretical transmittance. Inputs are validated to prevent negative numbers or NaN. Because the solver is stochastic, slight run‑to‑run variations occur, but mean behavior matches the deterministic law.
The Beer–Lambert relation states
and connects to transmittance by . In differential form the light intensity obeys
with solution . The absorption coefficient is linked to inputs by . The simulator advances photon positions in steps of , removing each photon with probability . Energy bars show transmitted intensity and absorbed energy to keep the units intuitive.
Photon motion uses an explicit Euler update: positions increment by each frame. The absorption probability derives from the exponential decay over the step, ensuring stability even for large . The time step is clamped between 0.001 and 0.1 s. Smaller steps yield smoother motion at the cost of computation, while larger steps may cause photons to disappear in chunks. Because the analytic solution is known, the script compares the surviving photon fraction with to report relative error in the caption. Debounce logic resets the simulation 300 ms after inputs change, preventing excessive recomputation while the user is typing.
Suppose a dye solution exhibits an absorbance of 0.5 at 520 nm in a 1 cm cuvette, and its molar absorptivity is 1,000 L/(mol·cm). The concentration is mol/L. Converting to SI yields 0.5 mol/m³. The absorption coefficient becomes m⁻¹. In the simulation, 100 photon dots start on the left. As they traverse the 1 cm path, about 68% emerge, matching the analytical transmittance . The caption reports the concentration and final intensity, while the striped bars show roughly 32% absorbed energy.
The table explores how varying absorptivity and path length affect transmitted light for a fixed absorbance.
Scenario | ε (L/(mol·cm)) | l (cm) | c (mol/L) | Transmittance |
---|---|---|---|---|
Baseline | 1000 | 1 | 5.0×10⁻⁴ | 0.32 |
High ε | 2000 | 1 | 2.5×10⁻⁴ | 0.32 |
Long path | 1000 | 2 | 2.5×10⁻⁴ | 0.32 |
Because absorbance is fixed at 0.5, doubling the absorptivity or path length halves the required concentration but leaves transmittance unchanged. Visualizing the photon losses while tweaking parameters emphasizes how spectrophotometer sensitivity can be tuned.
Orange dots emitted from the left boundary represent photons. Those that survive the journey exit on the right; absorbed photons simply vanish. The striped blue bar under the canvas displays the fraction transmitted, while the orange bar shows the absorbed fraction. Keyboard users can focus the canvas and press space to toggle play and pause. The caption summarizes time, surviving fraction, and computed concentration so that screen‑reader users receive the same information. When all photons finish the path, play is disabled and the final transmittance is announced.
The simulator omits scattering, fluorescence, and wavelength dependence. Real solutions may deviate from Beer–Lambert behavior at high concentrations due to molecular interactions or instrument saturation. Photon counts are limited for performance; very low transmittance may produce noisy results unless particle numbers are increased. The model assumes incident intensity is uniform across the beam and ignores detector noise or baseline corrections. Numerical errors grow if exceeds the recommended range, potentially skipping absorption events.
Future versions could include multiple wavelengths with their own absorptivities to model colorimetric assays, or simulate fluorescence by spawning lower‑energy photons. Allowing users to specify photon count would permit Monte Carlo studies of shot noise. A spectrally resolved graph could overlay the transmitted spectrum, and adding a calibration curve feature would aid quantitative analysis.
For deeper insight, consult textbooks like Harris’s Quantitative Chemical Analysis or J. R. Lakowicz’s Principles of Fluorescence Spectroscopy. Related calculators include the Snell’s Law Calculator, the Thin Lens Calculator, and the Doppler Effect Simulator, each exploring different facets of light and waves.