Arcade controls: Use W, A, S, D or the arrow keys to sweep the reticle and press Space to fire. Supply drones can be harvested for bonus energy by guiding the reticle over them.
Command Feed
- System standing by for tasking.
Tune the parameters of a notional laser defense battery and watch a defense scenario unfold. Adjust energy storage, recharge rate, and threat intensity to explore how the system responds under pressure—or switch into Arcade Commander mode to steer the beam yourself.
Press Start to receive the mission briefing.
This page is a single-file interception simulator that behaves like a calculator: you enter parameters, press Update Parameters, and the model immediately applies your settings to the running scenario. The theme is inspired by public discussions of directed-energy air defense (often associated with the name “Iron Beam”), but the simulation is intentionally conceptual. It is designed for learning and experimentation: how energy storage, recharge, reaction delay, and environmental losses interact when many targets arrive over time.
The simulator includes two engagement styles. In Autonomous Defense, the fire-control logic automatically selects and engages threats inside the engagement radius. In Arcade Commander, you take manual control of the reticle and decide when and where to fire. Both modes share the same energy budget and cooldown rules, so you can compare “hardware-limited” performance versus “operator-limited” performance.
The simulator treats a conceptual laser battery as a single turret anchored at the bottom of the canvas. Threats spawn near the horizon and move toward the defended zone while weaving. Each frame advances the energy budget: the capacitor begins full, recharges at the rate you specify, and every shot subtracts the Energy Per Shot multiplied by the atmospheric loss factor and a target-specific energy scale.
Threat arrivals are randomized (Poisson-like), so identical settings can produce different runs. Reaction delay functions as a cooldown timer: the turret cannot engage again until the counter reaches zero. Supply drones appear periodically; capturing them can restore energy or grant temporary buffs (faster recharge, shorter cooldown, extended range, or score multipliers). These mechanics are meant to make the “calculator” interactive: you can see how a small change in recharge rate or weather penalty changes the entire engagement rhythm.
shotCost × (1 + weatherPenalty/100) × threatEnergyScalerechargeRate MJ/s (plus temporary buffs), capped at capacitorCapacity.0.7 × interceptRate + 0.3 × energyMargin (shown as a percentage).
Suppose Energy Per Shot is 30 MJ and Atmospheric Loss Factor is 15%. The baseline shot cost becomes 30 × 1.15 = 34.5 MJ before any target-specific scaling. With a 120 MJ capacitor, you can fire about 120 / 34.5 ≈ 3 full-power shots before you must rely on recharge or supply drones. If you then raise Threat Wave Intensity from 18/min to 30/min without increasing recharge, you should expect the energy bar to bottom out more often and the readiness index to fall.
Directed-energy air defense is often discussed as a complement to kinetic interceptors. The appeal is straightforward: if a system can deliver enough energy on target quickly, the marginal cost per engagement can be closer to “electricity and wear” than to a full interceptor missile. In practice, the hard parts are power generation, thermal management, beam propagation through the atmosphere, and reliably tracking small targets.
This simulator focuses on the parts that are easiest to express as a calculator: power budget (capacity and recharge), engagement tempo (spawn rate and target speed), and environmental penalty (atmospheric loss). The mission presets add a game-like structure so you can test whether a configuration is robust across multiple waves rather than only in a short burst.
If you want to connect the concepts here to public analysis, start with overviews of layered air defense and directed-energy challenges such as atmospheric attenuation, thermal management, and integration with command-and-control networks. These sources provide context for why “cheap shots” still require careful engineering and operational planning.
Live storage vs. system maximum.
Increase spawn intensity to pressure the battery.
Switch to Arcade Commander for manual targeting.
Hold the corridor long enough for civilian evacuations while keeping the perimeter sealed.
Arcade controls: Use W, A, S, D or the arrow keys to sweep the reticle and press Space to fire. Supply drones can be harvested for bonus energy by guiding the reticle over them.